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Pan, or Panguingue, is especially popular in California and South
Florida, and now, through the magic of the internet, around the world.
The object is to be the first to meld all 10 cards in your hand, in addition
to the final card drawn.
Pan uses 8 decks with one set of spades removed and all the 8's, 9's
and 10's removed, for a total of 310 cards. In descending order, the cards
rank K, Q, J, 7, 6, 5, 4, 3, 2, A. The J and 7 are sequential.
Play goes counterclockwise.
| The Start
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After all players post collection, the hand will be dealt. Each player
that posted will receive 10 cards. At this point they have the option
of keeping their hand and playing, or sluffing their hand
and sitting out the current hand.
| The Play
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Each player in turn takes the top card of either the discard pile or the
stock. A player may take from the discard pile only if the card was drawn
from the stock by the preceding player, and can be immediately melded
with the cards in the taker's hand. When a player draws from the stock,
he must meld the card or discard it.
After drawing and before discarding, a player may meld as many sets as
he holds or add to his existing melds. A player must drag a drawn card
to his meld zone before any cards from his hand can be added to the meld
zone.
If a player uses a drawn card to build one or more melds, he must end
his turn by discarding a single card from his hand. This is done by dragging
the desired card from his hand to the discard pile. If he has no remaining
cards in his hand to discard and has all 11 cards in valid melds, the
hand is finished. See Going Out.
| Sequence
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A run of any 3 or more cards of the same suit, e.g. Q
J 7
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| Set
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3 or more cards of the same rank that are of only one suit, or
of at least three different suits. e.g. 4
4 4 .
Ace's and King's are an exception to this rule, which only need three
of any suit.Ace's and King's are an exception to this rule, and do not
need to be of the same suit or of three different suits, they only need
three of any suit. Once 3 cards of the same rank of the same suit
or of three different suits have been melded, any number of additional
cards of the same rank of any suit can be added to that meld.
| Conditions
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Certain melds are conditions. On melding a condition, a player immediately
collects chips from every other player. All 3's, 5's, and 7's are valle
(pronounced "valley") cards. The conditions are:
- A set of three same ranked but different suite valle cards collects
a chip from each player.
- A set of three valle cards of a single suit collects 2 chips, 4 chips
if the suit is spades. Also, 1 additional chip is collected for each
additional valle card of the same suit added beyond the initial three
cards,2 chips if the suit is spades.
- A set of three non-valle cards of a single suit collects 1 chip, 2
chips if the suit is spades. Also, 1 additional chip is collected for
each additional non-valle card of the same suit added beyond the initial
three cards,2 chips if the suit is spades.
- A sequence starting with an Ace or ending with a King, e.g. (3, 2,
A) or (K, Q, J), collects 1 chip, 2 chips if the suit is spades.
| Increasing
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A player may add cards to a meld if its character is preserved, i.e. he
may add a card of the same rank to a suited or unsuited set. When cards
are added, the player may collect further chips if additional conditions
have been met as described above.
| Splitting
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A meld can be halved by adding cards if each half forms a meld. E.g.:
J, 7, 6, 5 may be halved into melds by adding Q, 4. If splitting a meld
creates a condition, payment is collected. A player can take a card from
a meld to complete a new meld, provided he leaves a valid meld. E.g.:
From 7, 6, 5, 4, either the 7 or 4 may be borrowed, but not both.
| Forcing Cards
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If the top of the discard pile can be added to a meld of a person playing
in turn, he must take the card and meld it.
| Going Out
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When a player shows 11 cards in melds (10 cards plus his final
draw card), he collects the value of all his conditions, plus two chips
from each player and collects the tops pot.
| Next Hand
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After the pot has been won, all the players put in chips for the next
hand. The winner of the previous hand goes first.
| Rake
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25¢ Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$5
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25¢
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25¢
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5-7
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$5
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25¢
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50¢
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50¢ Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$10
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50¢
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50¢
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5-7
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$10
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50¢
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$1.00
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$1.00 Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$20
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$1.00
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$1.00
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5-7
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$20
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$1.00
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$1.50
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$2.00 Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$40
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$2.00
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$1.50
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5-7
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$40
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$2.00
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$2.50
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$3.00 Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$60
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$3.00
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$2.00
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5-7
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$60
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$3.00
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$3.00
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$5.00 Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$100
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$5.00
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$3.00
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5-7
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$100
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$5.00
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$3.50
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$10.00 Kondition
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Number of players
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Buy-In
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Ante
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Collection
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2-4
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$200
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$10.00
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$4.00
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5-7
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$200
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$10.00
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$5.00
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IslandPoker.com reserves the right to change this rake structure at
any time
| Disconnection Policy
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If you disconnect, you have the duration of the hand to reconnect and
resume the hand. The hand will progress even if you've been disconnected.
It is up to the player to ensure his connection is reliable. IslandPoker.com
helps you determine reliability by displaying the network connection
from your computer to our servers. Internet Connection status is displayed
in the lower left corner; Good, Fair, Poor, or Not Connected. If the
connection dips to Fair, either finish your hand and reconnect, or wait
for a better time to resume play.
IslandPoker.com cannot be held accountable for any funds lost due to
disrupted gaming.
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